Install iOS SDK
The social.plus SDK for iOS is delivered as a binary .xcframework file
Manual Installation
Drag
AmitySDK.xcframework,Realm.xcframework&RealmSwift.xcframeworkto your project.Make sure that
Copy items if neededis selected and click Finish.Also switch the Embed section as
Embed & Sign
The correct setup should look like this.

Using Dependency Manager
AmitySDK supports installation via dependency managers.
SwiftPM
Cocoapods
Carthage
SwiftPM Installation
To integrate AmitySDK into your project via SwiftPM, please follow the instructions below.
Enter the repository URL to search the package, and choose to install AmitySDK.
https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-SwiftPMPlease specify the required version of the SDK using the"Up to Next Major Version"Dependency Rule ``as shown in the image below.

Cocoapod & Carthage:
We have dropped support for Cocoapod & Carthage for AmitySDK. If you want to distribute AmitySDK through cocoapod & carthage, you can use the xcframeworks that we distribute through Swift Package Manager (SPM).\
Additional Steps for Amity Video
Amity Video requires the AmitySDK as dependencies. First, ensure you have installed AmitySDK as per the instructions above.
To use live video broadcast:
Import
AmityLiveVideoBroadcastKit.xcframeworkto your project.
To use a live video player:
For version 6.0.0 - 6.7.0
Import
AmityVideoPlayerKit.xcframeworkto your projectDownload
MobileVLCKit.xcframework, and import to your project.Switch each framework to
Embed & Sign, exceptMobileVLCKittoDo Not Embed.

To install Swift Packages for Amity Video, please follow the instructions below.
For version 6.8.0 and above
Import
AmityVideoPlayerKit.xcframeworkto your projectDownload
MobileVLCKit.xcframework, and import to your project.Switch each framework to
Embed & Sign, all xcframeworks.

Amity Video with SwiftPM
To install Swift Packages for Amity Video, please follow the instructions below.
1. Install AmityVideoBroadcast
To use live video broadcast functionalities. Enter the repository URL to search the package, and choose to install AmityVideoBroadcast.
https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-VideoBroadcast-SwiftPMTry it in your code
import AmityLiveVideoBroadcastKit2. Install AmityVideoPlayer
To use live video player functionalities. Enter the repository URL to search the package, and choose to install AmityVideoPlayer.
https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-VideoPlayer-SwiftPMTry it in your code
import AmityVideoPlayerKitIf you selected "Up to Next Major Version" option for the Dependency Rule, you need to manually add the version.
Using AmitySDK with Objective C Code
Starting with v6.0.0, AmitySDK for iOS is written in Pure Swift. Although its in pure Swift, you can still use it in Objective-C projects by making Mixed-Language Project.
We recommend you to integrate AmitySDK for iOS swift directly into your Objective-C project and use Swift language to call the SDK interfaces.
Mixed Language Project:
To make a mixed language project, create Swift files with necessary interfaces/methods which in turn interacts with AmitySDK. These interfaces should be exposed with @objc or @objcMembers attributes. Reference: Swift Attributes
When you add new Swift file into your Objective-C project, Xcode automatically generates a bridging header file. This bridging header exposes your Swift code to Objective C code. For more information you can refer to this guide by Apple: Importing Swift into Objective-C
// Example of a Swift file which contains a class to interact with AmitySDK.
@objc class SDKLoginManager: NSObject {
let client: AmityClient?
@objc init(apiKey: String) {
self.client = try? AmityClient(apiKey: apiKey)
}
@objc func login(userId: String, displayName: String, authToken: String, completion: @escaping (Bool, Error?) -> Void) {
self.client?.login(userId: userId, displayName: displayName, authToken: authToken, completion: completion)
}
}#import "ViewController.h"
#import "YourProjectName-Swift.h" // <- This import exposes above Swift file to your Objc project.
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)testSDKUsage {
SDKLoginManager *loginManager = [[SDKLoginManager alloc] initWithApiKey:@"my-api-key"];
[loginManager loginWithUserId:@"user-id" displayName:@"display-name" authToken:@"auth-token" completion:^(BOOL isSuccess, NSError * _Nullable error) {
// Handle login completion here
}];
}
@endLast updated
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